本站所有资源均为高质量资源,各种姿势下载。
以下是一个使用Matlab实现的俄罗斯方块游戏的示例代码,包含了详细的注释说明和一些扩展功能。
% 俄罗斯方块游戏
% 游戏配置
boardWidth = 10; % 游戏面板宽度
boardHeight = 20; % 游戏面板高度
blockSize = 30; % 方块大小
tickRate = 0.5; % 方块下落速度
% 初始化游戏面板
board = zeros(boardHeight, boardWidth);
% 方块类型和形状定义
blocks = struct('shape', [], 'color', []);
blocks(1).shape = [1 1 1 1]; % I形状
blocks(1).color = 'cyan';
blocks(2).shape = [1 1 1; 1 0 0]; % L形状
blocks(2).color = 'orange';
blocks(3).shape = [1 1 1; 0 0 1]; % J形状
blocks(3).color = 'blue';
blocks(4).shape = [1 1; 1 1]; % O形状
blocks(4).color = 'yellow';
blocks(5).shape = [1 1 0; 0 1 1]; % Z形状
blocks(5).color = 'red';
blocks(6).shape = [0 1 1; 1 1 0]; % S形状
blocks(6).color = 'green';
blocks(7).shape = [1 1 1; 0 1 0]; % T形状
blocks(7).color = 'purple';
% 游戏状态
gameOver = false;
score = 0;
% 创建游戏窗口
figure('KeyPressFcn', @keyPressCallback, 'Name', '俄罗斯方块', 'NumberTitle', 'off');
% 游戏循环
while ~gameOver
% 生成一个新的方块
currentBlock = generateBlock();
blockX = ceil(boardWidth / 2) - ceil(size(currentBlock, 2) / 2);
blockY = 1;
% 方块下落
while true
% 显示游戏界面
drawGame();
% 检查方块是否可以继续下落
if checkCollision(blockX, blockY + 1, currentBlock)
% 方块可以继续下落
blockY = blockY + 1;
else
% 方块无法下落,将方块固定到游戏面板上
board = fixBlock(blockX, blockY, currentBlock, board);
% 消除满行
board = clearFullRows(board);
% 检查游戏是否结束
if checkGameOver()
gameOver = true;
break;
end
% 生成新的方块
break;
end
% 控制方块下落速度
pause(tickRate);
end
end
% 游戏结束,显示最终得分
disp(['游戏结束!得分:' num2str(score)]);
% 键盘按键回调函数
function keyPressCallback(~, event)
global blockX blockY currentBlock board
% 按下左箭头键,向左移动方块
if strcmp(event.Key, 'leftarrow')
if ~checkCollision(blockX - 1, blockY, currentBlock)
blockX = blockX - 1;
end
% 按下右箭头键,向右移动方块
elseif strcmp(event.Key, 'rightarrow')
if ~checkCollision(blockX + 1, blockY, currentBlock)
blockX = blockX + 1;
end
% 按下下箭头键,加速方块下落
elseif strcmp(event.Key, 'downarrow')
while checkCollision(blockX, blockY + 1, currentBlock)
blockY = blockY + 1;
end
% 按下空格键,旋转方块
elseif strcmp(event.Key, 'space')
rotatedBlock = rot90(currentBlock);
if ~checkCollision(blockX, blockY, rotatedBlock)
currentBlock = rotatedBlock;
end
end
end
% 生成一个随机方块
function block = generateBlock()
global blocks
% 随机选择一个方块类型
blockType = randi(length(blocks));
% 返回选中方块类型的形状
block = blocks(blockType).shape;
end
% 检查方块是否与游戏面板或已固定方块发生碰撞
function collision = checkCollision(x, y, block)
global board boardWidth boardHeight
% 方块的大小
blockSize = size(block);
blockSizeY = blockSize(1);
blockSizeX = blockSize(2);
% 检查方块是否超出游戏面板边界
if x < 1 || x + blockSizeX - 1 > boardWidth || y + blockSizeY - 1 > boardHeight
collision = true;
return;
end
% 检查方块是否与已固定方块发生碰撞
for i = 1:blockSizeY
for j = 1:blockSizeX
% 如果方块的位置不是空格,且与游戏面板中的方块重叠,则发生碰撞
if block(i, j) ~= 0 && board(y + i - 1, x + j - 1) ~= 0
collision = true;
return;
end
end
end
% 没有发生碰撞
collision = false;
end
% 将方块固定在游戏面板上
function newBoard = fixBlock(x, y, block, board)
global boardHeight score blocks
% 方块的大小
blockSize = size(block);
blockSizeY = blockSize(1);
blockSizeX = blockSize(2);
% 将方块复制到游戏面板上
newBoard = board;
for i = 1:blockSizeY
for j = 1:blockSizeX
if block(i, j) ~= 0
newBoard(y + i - 1, x + j - 1) = block(i, j);
end
end
end
% 更新得分
score = score + 1;
% 检查是否有满行
fullRows = find(all(newBoard, 2));
if ~isempty(fullRows)
% 移除满行
newBoard(fullRows, :) = [];
% 在顶部添加新的空行
newBoard = [zeros(length(fullRows), blockSizeX); newBoard];
% 更新得分
score = score + length(fullRows);
end
end
% 消除满行
function newBoard = clearFullRows(board)
fullRows = find(all(board, 2));
% 移除满行
newBoard = board;
newBoard(fullRows, :) = [];
% 在顶部添加新的空行
newBoard = [zeros(length(fullRows), size(board, 2)); newBoard];
end
% 检查游戏是否结束
function gameOver = checkGameOver()
global boardHeight board
% 检查游戏面板顶部是否有方块
if any(board(boardHeight, :))
gameOver = true;
else
gameOver = false;
end
end
% 绘制游戏界面
function drawGame()
global board blockSize currentBlock blockX blockY blocks score
% 创建画布
clf;
hold on;
% 绘制游戏面板
for i = 1:size(board, 1)
for j = 1:size(board, 2)
% 绘制方块
if board(i, j) ~= 0
x = (j - 1) * blockSize;
y = (size(board, 1) - i) * blockSize;
rectangle('Position', [x, y, blockSize, blockSize], 'FaceColor', 'k');
end
end
end
% 绘制当前方块
blockSizeY = size(currentBlock, 1);
blockSizeX = size(currentBlock, 2);
for i = 1:blockSizeY
for j = 1:blockSizeX
if currentBlock(i, j) ~= 0
x = (blockX + j - 1) * blockSize;
y = (boardHeight - blockY - i + 1) * blockSize;
rectangle('Position', [x, y, blockSize, blockSize], 'FaceColor', blocks(currentBlock(i, j)).color);
end
end
end
% 显示得分
text(0, 0, ['得分:' num2str(score)], 'FontSize', 12);
hold off;
axis off;
axis equal;
end
这个代码实现了一个简单的俄罗斯方块游戏。游戏使用Matlab的图形界面创建了一个窗口,通过按键来控制方块的移动和旋转。游戏的逻辑和绘制都在一个主循环中进行,每次循环都会更新游戏状态并重新绘制游戏界面。
在代码中,你可以根据需要进行一些扩展,例如增加新的方块类型、调整游戏难度、添加音效等。希望这个代码对你有所帮助!